Wednesday, 24 February 2010

Q2- To what extent has using conventions from real texts offered you creative opportunities?

Real texts are other people's products which have been successful. For example music videos and films.

The advantages for using other real texts are that in some, we know they have worked and been successful so may be a good influence to give other people ideas for their products. When we were making our thriller we got good ideas from looking at the beginning of other thrillers, its quite a stereotypical genre so wasn't that hard to

Q2- To what extent has using conventions from real texts offered you creative opportunities?

Question 2- To what extent has using conventions from real texts offered you creative opportunities?

Introduction- A explanation of what real texts are and what they offer in relation to helping and giving ideas for our own products.

Paragraph- For using real texts.

Paragraph- Against using real texts.

Conclusion- Overall opinion on how well and much they actually helped.

To what extent has using conventions from real texts offered you creative opportunities?

Plan
Intro- Define the term 'conventions' in relation to real texts and creativity.

Paragraph 1- Example
-Make a point (e.g 'We looked at the music style used in Vertigo...')

-Relate this to a creative example within own work (e.g 'It allowed us to apply the music conventions of a thriller to our own work...')

-Analyse (explain and assess how this convention was effective within own work)

Paragraph 2- Example
(same format as paragraph 1)

Paragraph 3- Example
(same format as paragraph 1 and 2)

Conclusion

Answer
A convention is an aspect of a media product that is common to all products of that genre. We then looked at these and by analysing the videos we found the conventions that we can apply to our own video, this helped us to make a creative decisions but also limited what we could do as we couldn't stray too far from the norm.
When looking at the music style in 'vertigo' we noticed that the convention was music that slowly grew in pace and volume to help create high suspense and tension. We applied this to our own work by creating a sound track that reflected the same feeling. So, as soon as this music was heard by our audience they instantly knew the genre of the video and what to expect from it.
In the research and planning stage of the creation of our music video we looked at various videos of the same genre, by doing this we were able to notice the common conventions used to make a video of that genre. We noticed that the videos of the genre of music that we chose (indie) had a lot of animation incorporated in it and a little bit of performance incorporated. We there

Answer to number 2

Introduction:

Real texts are examples of media products that have been produced by other people in the 'real world'. These can be anything from films to music to posters or artwork and many more. These can be used to gain ideas of how products should be produced or organised which can be helpful or in some peoples eyes, detrimental to the creativity of someone producing their own work.

Paragraph 1:

The advantage of using real texts as a basis for your own work in the research and planning stage of production is that you can receive inspiration and ideas as to how to make the most effective media product possible. This can be things such as looking at conventions of genre for example to find what key aspects need to be in your media product to have maximum effect on the audience.

Paragraph 2:

On the other hand, using real texts to help create your products can stunt your own creativity and promotes copying and plajizm which can mean that the producers own ideas are blocked and stopped from going into the final product. This can mean that they end upo creating a very similar product which limits the audiences pleasure as they have seen the same, or a similar, thing many times before.

Conclusion/ Evaluation/ Summary/ Final Bit:

When creating our own media products as part of our A level course, we have taken the time to look into similar products to that which we are producing to gain ideas and inspiration as we ourselves had little experience to use to build our own ideas. For example, when creating our music poster and digipak as part of our Music Video Project, we researched into other bands' products and also into the conventions of the media products. This helped with discovering the contents of the products such as including tracklistings, record label, artist and many others. This meant that we could create the best product possible for our audience which was the overall aim of the task.
Therefore, we believe that the use of real texts has offered us many diverse creative opportunities throughout our media career and we shall continue to utilize them when producing and creating future products.

question 2

To what extent has using conventions from real texts offered you creative opportunities?
plan-

Introduction: what real text is and an explanation

Paragraph one: for using real texts in research as they can give you ideas and inspiration.

Paragraph two: against using real texts as you could end up copying ideas and not producing your own, creating similar products.

Conclusion: has real texts given you creative opportunities in your products and if so should you continue to use them in your products to help you.

Exam question planning

3) How have you utilized digital technologies through out the media studies course and how have your skills developed when using them?

Digital Technologies

Internet - Primarily used for research and planning by using blogger website, allows to record ideas and feedback to keep a steady track on our progress.

Final Cut - Continuity/Parallel editing, Transitions/Special effect filters, Synchronising lyrics with visuals

Garageband - Soundtrack composition due to on going loops, sound effect alterations such as changing the pitch/reverb, integrated editing with filmed footage which makes editing more convenient with music/footage present.

Photoshop - Non-linear versatile software for editing images, used for making creative art such as posters, leaflets or business cards etc...

Istopmotion - Animation tool, provides abstract film footage by using props. Makes editing convenient because the footage is already pre-recorded.





Introduction - The projects we worked on required many software's for it be successfully completed, i.e. thriller project requiring Final Cut and Garage Band. Music Video requiring Final Cut/Photoshop and optionally Istopmotion if concept is animation.


Paragraph 1 - Using internet to find images/clips of videos for analysis to give us inspiration then record on the blog. We also update our web-blog about the activities we've been doing. This allows us to minimise which jobs we have left to do.


Paragraph 2 - Special functions of Final Cut, complex layout which allows non-linear editing, multiple timelines to allow visual or sound overlapping.


Conclusion -


Answer to question

The projects we worked on required many software's for it be successfully completed, i.e. thriller project requiring Final Cut and Garage Band. Music Video requiring Final Cut/Photoshop and optionally Istopmotion if concept is animation. 
   For the research and planning stage we primarily used the internet to look at existing products and to keep track of our own work by using the blogger website. This site also lets us gather feedback to improve our work.
  Our use of final cut has changed over the projects because we originally used it to do simple parallel or continuity editing. By the last couple of projects we had developed skills in using the more sophisticated functions of Final cut such as managing multiple time lines to allow visual or sound overlapping. For example, matching the music to the visuals in the music video.
  We used garageband to compose a soundtrack using on going loops, sound effect alterations such as changing the pitch/reverb, integrated editing with filmed footage which makes editing more convenient with music/footage present.
  Our use of photoshop has developed from merging to images together (in the new york task) to creating the ancillary tasks which involved many different layers of text and images. These images have been modified, cut out, imported and blurred.
  Istopmotion is an animation tool which provides abstract film footage by using props. It makes editing convenient because the footage is already pre-recorded. It also allowed us to experiment with different types of editing in final cut as we were working with props, not real life people.

To what extent have digital technologies helped to increase more creative oppertunities?

Plan:
  1. Introduction: background of projects and brief description of a few digital technologies.
  2. 1st Paragraph: One digital technology and how that has increased your creativity. What is creativity? Explain digi technologies in more details
  3. 2nd Paragraph: Another digital technology and how that has increased your creativity. relate to two or more projects
  4. Conclusion/ Evaluation/ last paragraph/ summary: say whether or not you believe that digital technologies aids your creativity when producing media products in your experience. State how a digital technology could be improved to improve creativity.
Response by Sian and Laura

Some of the digital technologies we used are photoshop a photo editing software to create our company logo. Final cut to edit and improve our product and garage band to create a soundtrack. We used these in our production of our thriller to help create a more professional product.

One didgital technology that as helped to increase our creative oppourtunities is Final cut. It allowed us to edit our product adding different effects to get a more complex and interesting product. It allowed us to use a more advanced technology to give us a higher quality product and more like an actual opening sequence.

Another digital technology is blogger an online website we used to blog our ideas, planning stages and thoughts. It meant we could research different opening sequences adding them to the blogs to helps us get different ideas. We could plan what we needed to do for our opening sequence in detail so we knew what had to be done and this made it easier when we came to shooting our product.

In conclusion i think digital technologies do help increase creative opportunities as it helps give people more idea's that can often lead to other idea's and a more creative product overall. It also helps to give a more professional product by being able to edit and add different effects.