Showing posts with label Ollie. Show all posts
Showing posts with label Ollie. Show all posts

Wednesday, 24 February 2010

Answer to number 2

Introduction:

Real texts are examples of media products that have been produced by other people in the 'real world'. These can be anything from films to music to posters or artwork and many more. These can be used to gain ideas of how products should be produced or organised which can be helpful or in some peoples eyes, detrimental to the creativity of someone producing their own work.

Paragraph 1:

The advantage of using real texts as a basis for your own work in the research and planning stage of production is that you can receive inspiration and ideas as to how to make the most effective media product possible. This can be things such as looking at conventions of genre for example to find what key aspects need to be in your media product to have maximum effect on the audience.

Paragraph 2:

On the other hand, using real texts to help create your products can stunt your own creativity and promotes copying and plajizm which can mean that the producers own ideas are blocked and stopped from going into the final product. This can mean that they end upo creating a very similar product which limits the audiences pleasure as they have seen the same, or a similar, thing many times before.

Conclusion/ Evaluation/ Summary/ Final Bit:

When creating our own media products as part of our A level course, we have taken the time to look into similar products to that which we are producing to gain ideas and inspiration as we ourselves had little experience to use to build our own ideas. For example, when creating our music poster and digipak as part of our Music Video Project, we researched into other bands' products and also into the conventions of the media products. This helped with discovering the contents of the products such as including tracklistings, record label, artist and many others. This meant that we could create the best product possible for our audience which was the overall aim of the task.
Therefore, we believe that the use of real texts has offered us many diverse creative opportunities throughout our media career and we shall continue to utilize them when producing and creating future products.

To what extent have digital technologies helped to increase more creative oppertunities?

Plan:
  1. Introduction: background of projects and brief description of a few digital technologies.
  2. 1st Paragraph: One digital technology and how that has increased your creativity. What is creativity? Explain digi technologies in more details
  3. 2nd Paragraph: Another digital technology and how that has increased your creativity. relate to two or more projects
  4. Conclusion/ Evaluation/ last paragraph/ summary: say whether or not you believe that digital technologies aids your creativity when producing media products in your experience. State how a digital technology could be improved to improve creativity.
Response by Sian and Laura

Some of the digital technologies we used are photoshop a photo editing software to create our company logo. Final cut to edit and improve our product and garage band to create a soundtrack. We used these in our production of our thriller to help create a more professional product.

One didgital technology that as helped to increase our creative oppourtunities is Final cut. It allowed us to edit our product adding different effects to get a more complex and interesting product. It allowed us to use a more advanced technology to give us a higher quality product and more like an actual opening sequence.

Another digital technology is blogger an online website we used to blog our ideas, planning stages and thoughts. It meant we could research different opening sequences adding them to the blogs to helps us get different ideas. We could plan what we needed to do for our opening sequence in detail so we knew what had to be done and this made it easier when we came to shooting our product.

In conclusion i think digital technologies do help increase creative opportunities as it helps give people more idea's that can often lead to other idea's and a more creative product overall. It also helps to give a more professional product by being able to edit and add different effects.